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Thread Statistics | Show CCP posts - 6 post(s) |
DetKhord Saisio
Seniors Clan
50
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Posted - 2014.04.03 17:51:00 -
[1] - Quote
CCP Fozzie wrote:SKIFF - Exhumer Bonus per level: +4% Shield resistances MACKINAW - Exhumer Bonus per level: +4% Shield resistances HULK - Exhumer Bonus per level: +4% Shield resistances
Let us know what you think! The ships with bonus per level +4% Armor resistances are missing.
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DetKhord Saisio
Seniors Clan
51
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Posted - 2014.04.10 23:15:00 -
[2] - Quote
When it comes to number one ore miner in highsec, it was never not the Hulk. Especially with training time required to use every t2 crystal, all the possible scenarios you had for refitting, such as getting lucky with scan probes and find a grav site. In my mind, flying a Hulk meant you are not a afk mining. That was years ago.
Now pvp players with a few gank ships to defeat your barge/exhumer tank (Hulk has the worst tank per isk) seem to think highsec players that mine are somehow their new content or more valuable targets.
CCP can fix the problem by changing mining anoms back to grav sites, giving players new content (so they are not bored to tears), move ore to sites that prevent macro/bot, and making it painfully obvious to everyone when a player is afk mining or using macro/bot or doing anything afk. That also means remove PI, moon mining, and afk ratting; the tax system is also broken.
Until then, I remain a fully-trained Hulk pilot that refuses to mine under these conditions. Extortion from The Order (James315) or similar groups just means I will stay docked and won't play the game. I have never and will never use macro/bot/whatever, have reported suspected users of that stuff, and still feel CCP broke mining for 1 and 2.
The yield needs to be enough to pay for a replacement Hulk in an hour or two, but currently mining enough to pay for a replacement exhumer takes way too long for the risk involved. Most of the replies will either say fly a procurer/skiff/other mining vessel or pay for protection or leave the game if you do not like it. Why have a hulk if you can not fly it? With changes to mining profit/yield, there is almost nothing to do except not play game. |
DetKhord Saisio
Seniors Clan
53
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Posted - 2014.04.20 22:48:00 -
[3] - Quote
Dave Stark wrote:Nikk Narrel wrote:I figure a mining op where guarding is part of the context can only really exist where preemptive tactics can be used, which is clearly not in high sec, and obviously not where there are no defenders. if by preemptive you mean not actually defending the mining fleet, and just roaming around so people don't go near the system you're mining in... sure that works but then you're not really defending the mining fleet as such; you're going out looking for pvp before pvp finds your buddies. even if they were there for the purpose of defending the mining fleet, put the defenders in mining barges and even if your whole fleet gets ganked, after half an hour their contributions would have paid for the fleet anyway. "guarding" a mining fleet is neither practical nor is it economical. guarding a mining fleet is a laughable idea peddled by people who don't know how mining really works. it's a laundry list of drawbacks for both parties, with no positives. ^This. Mining is literally like flying a loot pinata around with all the kids having sticks and none of them are blind-folded.
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DetKhord Saisio
Seniors Clan
55
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Posted - 2014.04.21 21:37:00 -
[4] - Quote
TheMercenaryKing wrote:Jagoff Haverford wrote:Menor Minayin wrote:So targeting range goes up, what about the survey scanner? Holy crap does the survey scanner need some love! And not just range, but some kind of indicator that shows which asteroids are currently locked and which one is currently targeted. Put bars in the survey scanner and make it an always active mod like cloaking. Have it show bars that slowly deplete over rocks being harvested? Exhumers need a slot added that only accepts survey scanner modules. Problem solved.
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DetKhord Saisio
Seniors Clan
57
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Posted - 2014.05.09 13:14:00 -
[5] - Quote
Malcanis wrote:IIRC the Hulk can now hold 2 full cycles in it's hold now, effectively doubling it's "convenience" score. No matter how large or small Hulk cargohold becomes, the isk (read very few cheap ships) required to defeat a Hulk's tank is entirely too low. Removing grav sites has not helped the situation either.
The only thing a small cargohold does is reduce yield for solo Hulk pilots, since fleet use assumes a hauler/orca/indy moving the ore. Give me a reason to fly my hulk solo again.
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DetKhord Saisio
Seniors Clan
58
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Posted - 2014.05.11 19:08:00 -
[6] - Quote
Daichi Yamato wrote:Vladd Talltos wrote:
Just my thoughts....but I see the problem as having different ships that are suppose to have different roles being used for roles they really weren't designed for.
so u want them all to do everything at once, except the mack which only mines ice? yeah because this was not changed for a good reason at all they are designed differently now, and they fill their roles pretty well. even the hulk, we use them in fleets. they are great. Based on your reply, you can not read or are trolling. Try again.
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DetKhord Saisio
Seniors Clan
59
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Posted - 2014.05.20 15:21:00 -
[7] - Quote
Vladd Talltos wrote:Make a T1 variant of the Modulated Deep Core Strip Miner that players can use until they can use the T2 variant. This is a bad idea, which essentially would make t1 strip miners like t1 turrets require ammo to operate. Only modulated laser/strip miners are able to fit mining crystals, and that should never change.
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DetKhord Saisio
Seniors Clan
59
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Posted - 2014.05.20 15:54:00 -
[8] - Quote
Zeera Tomb-Raider wrote:This update will just be a nerf sins i juse mac and will keep doing so iven when i have orca boost.for the fleet mining miners defending them self adding 25m3 drone hold and 50% to drone dmg will not be whats needed to make any real change for fleet mining in hostile space,its going in the rigth direction but give it 2 hige points to fit auto targetting missile lounchers (and make it so the mining ships can only juse that type of missils)you then still need 3 or more exhumers to figth of 1 singel player BC. Wait, what? No. What do you do when that BC is not using launchers? BTW, I believe you meant to say auto-targeting missiles (not launchers). Also, no offense intended, but your spelling and grammar are horrible.
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DetKhord Saisio
Seniors Clan
67
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Posted - 2014.05.28 18:51:00 -
[9] - Quote
Iain Cariaba wrote:As a player that does mostly pve and mining I have this to say to all the people wanting to make it harder to gank miners in highsec... HTFU. Seriously, the one and only time I lost a hulk to gankers in highsec, I moved out of highsec and never looked back. You need to quit whining about 'fairness' and 'safety' and realize that any time you undock from a station you become a valid target for anyone willing to pay the penality for ganking you. Fairness will never exist in eve cause you will always have someone with more SP and isk than you. If you want safety, move out of highsec and join a corp or alliance where you will have people there to keep you from getting ganked. This has nothing to do with fairness and safety. The option to gank has always been only that, an option. CCP reduced the 'entry requirements' by not requiring probing mining ships in gravimetric sites (changed to anoms).
Miners in grav sites had at least a minute or so to notice probes and be aware of the increased potential for attack. Anoms offer no such option for 'warning', though player attentiveness had to be full time. The tank on Hulk/Covetor and Mackinaw/Retriever has not changed, but mining in highsec anoms put that risk at the forefront. Comparatively, nul intel has the potential for preventing any mining vessel loss. Thus, the mining barge/exhumer tank issue is practically eliminated for nul pvp as long as someone is paying attention and fleet-warps everyone to the pos. Organized mining fleet is the key here, not fairness and safety.
So for solo miners, what options are there? Cheap mining frigate Venture, cheap mining barge Procurer, or more tanky/expensive Skiff? For anyone that has mined in a Hulk, you know the micromanaging requires much more attention than for other comparable ships. The goal is maintaining maximum yield while not getting ganked/killed.
Cargohold, tank, and anomaly mining are the limiting factors. Increased security of gravimetric sites/other would help eliminate some of the issues with tank on mining barges/exhumers. An alternate to jetcan mining is secure container(s) to prevent stealing of ore, but anchoring a can gives free intel of your mining location(s). To keep mining modules always on, you can use an alt to haul. Please feel free to add any comments you may have.
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DetKhord Saisio
Seniors Clan
68
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Posted - 2014.05.30 22:01:00 -
[10] - Quote
I have yet to see any required changes to fix afk mining. The coming changes to mining are nothing but fail.
Mining has always been on the back burner and likely will always remain on the back burner. Since CCP Presents video announced feature update priorities in the 2011 Fanfest, this post pointed out ccp's lack of priorities with mining.
I suggest ccp to reduce the ore/cargohold (ore holding capacity) of all mining barges to only 1 cycle. I believe all those afk miners would no longer be able to afk mine cheaply.
Since way before 2011 fanfest, we needed something to fix mining profitability. Prevent afk mining once and for all. This is your chance to make changes to mining to fix it. Give us back the gravimetric site. Reduce the massive ore holds. Increase exhumer tank to equal a battleship tank. Do you guys think these changes or combination of changes would improve the game for miners?
Ganks would happen to mining barges, but training into exhumers would prevent cheap ganks. Improving mining profits would motivate more people to become miners and then train into exhumers. CCP please do the right thing and increase the viability of exhumers. Ganks would still happen cheaply to mining barges, but the expense to gank exhumers should equal the cost of replacing the exhumer. |
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DetKhord Saisio
Seniors Clan
73
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Posted - 2014.06.13 07:09:00 -
[11] - Quote
Sipphakta en Gravonere wrote:Nikk Narrel wrote:Teaming up with friends, is exclusively available to players who have the luxury of either good fortune, or the ability to coordinate with others to play together.
While this is easy to type in a sentence, if you have demands on your time, and your friends have similar demands, this can be a sadly rare opportunity to play. I usually have no problem to find someone I can trust (to a degree, for everything else there's diplomats), no matter what time of day. Maybe find a better corp/alliance? Who has time for mining when there are sov mechanics to manage?
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DetKhord Saisio
Seniors Clan
73
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Posted - 2014.06.13 07:34:00 -
[12] - Quote
Daichi Yamato wrote:If however u wanted to make the information of who mined how much of which rocks easier to digest, then sure id be up for that. ^^This. Either via fleet mining history via scanner/booster/other modules and/or a player's journal, showing player and fleet mining totals, sortable by session and day/week/month/year. I know this maybe a stretch, but simple and easy to use would be nice. Or maybe that would be OP?
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